sound_pool object

This method restarts all of the paused sounds in the sound pool.

void resume_all()

Parameters:
None.

Return value:
None.

Remarks:
None.

Example:
#include "sound_pool.bgt"

sound_pool sounds;

void main()
{
sounds.max_distance=70;
sounds.play_stationary("sounds/ambience.wav", true);
wait(5000);
sounds.resume_all();
wait(5000);
sounds.resume_all();
wait(5000);
}